My intended hiatus from Thief after I had finished Ominous Bequest didn't last very long.
Quite to the contrary, I started making another mission in the same year, although at first I didn't plan it to be a direct sequel to Ominous Bequest.
If I had known in advance that Broken Triad would take me a whopping four years (working on and off) to finish it, I probably would've closed the editor and written a text adventure instead. ;)
The turn of events in Farrington Manor (the story of Ominous Bequest) compel Garrett to keep a low profile for a while.
He leaves the familiar turf of the City and finds a temporary (and very lucrative) home in the town of Arkford.
Three months later, right before heading back home again, Garrett decides to get a souvenir from Arkford's public museum, namely a stone bust called "The Sleeper". Not only is the sculpture a coveted item among collectors, it is also surrounded by a complex security system which makes the task all the more interesting for a master thief.
Broken Triad consists of two consecutive missions whose difficulty is on about the same level as its prequel. That means there are quite a few puzzles to solve, especially in the first mission, but all of them either have an easily deductable solution, or you can find a description somewhere that tells you what to do. The second mission leads to the story's climax and puts more emphasis on exploration.
During beta testing I assembled a list of random details and oddities about both missions. Naturally, it's full of spoilers, that's why I put it on a separate page. Don't click if you haven't finished the missions yet: